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The Playdiplomacy Guide Introduction

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Changing Username

 I guess we all do it, sometimes - choose a username and then regret it. I've done it before. Embarrassingly naive choice. Nothing terrible about it, just naive. So, what can you do if you've done this on Playdiplomacy ? Or if you just get bored with it? Well, the Rules of Fair Use explain this. 2. Changing Username. Account holders may use the site facility to change username within the following rules. (a) A username can initially be changed at any time. (b) After a change of username, the name cannot be changed for a period of one year. (c) Members are not allowed to create new accounts to change their username. RULES OF FAIR USE. Section A:  Using the Games Site . Rule 2.   If you're not sure what you want as a username, you can find plenty of sites that can suggest some.  You can even choose an aesthetic one if you want (whatever one of those is..?) So, if you join the site, realise you're username is pretty sad, then you can initially change it at any time.  After

Diplomacy isn't a genteel game

 For some reason, some players seem to feel that Diplomacy is a game for the genteel. That it should be the height of etiquette. Nothing should ever go on that a person of great propriety wouldn't be happy to do (I was going to say "a priest wouldn't do" and then I remembered what they would do and changed my mind). Let's be clear: You're not going to make an ally of someone by insulting them, less still by insulting their family. "Your mother was a hamster and you father smelled of elderberries," is not likely to win someone over to your side. Neither is: "I fart in your general direction." But most people will recognise that. In fact, most people understand the game enough to know that being rude, demanding, offensive, etc isn't what correspondence is about. The game, though, is one in which people invest a lot of time and effort, and it can be emotional if you're not able to distance yourself from it. It's also a game where b

The name of the game

 "Diplomacy is a war game." No, it isn't.  Very far from it.  If it were a war game it would be a poor example. Diplomacy is a strategy game.  A lot of discussion about strategy in Dip focuses on what happens on the board, as if it were Chess for seven players.  And that's fine: you win by gaining 18 SCs on the board, after all. But it's only half the story.  Diplomacy is called "Diplomacy" for a reason - the strategy is based just as much as (and perhaps more than) what happens on the board. In a standard game of Dip there are seven players all aiming to win (or they should be aiming to win - I'm choosing to ignore those players who would rather play to take an alliance from the start to the finish because that isn't Diplomacy).  How are you, one of those seven, going to win without getting others to help you? Frankly, you're not.  So you need to persuade them to help you. There are a lot of things to say about communicating, corresponding,

Multiple Accounts - Just one account allowed

  Playdiplomacy  allows members to hold just one account at a time: Multiple Accounts.   Account holders are allowed to operate just one active account at any time, regardless of the reason for opening other accounts. An active account will be defined as an account that has accessed the site at any time within the past year.  Members may create a new account if an existing account has not been used outside this restraint. Accounts created via the Teachers system are considered official School accounts.  Members may open a personal account which is separate to the School account. RULES OF FAIR USE. Section A:  Using the Games Site . Rule 1.   Originally, this wasn't the rule.  It came out of a problem on many online game sites about - multi-accounting.  This is when a player uses more than one account in a game, which is obviously unfair.  In a game like Diplomacy, being able to control more than one country is clearly unfair.  ( Multi-accounting is banned on Playdip , too - as it i